Rule of Threes


The Neobotics basic unit is the newest addition to the game. With streamlined robotic design, their playstyle emphasizes patience and precision. Each unit is equipped with an arm cannon whose power increases as you hold the trigger to charge it. Once fully charged, the arm cannon can be released to deal damage to buildings and units alike.


Becoming industry titans when they purchased the patent on the Big Bot™️, they quickly became the largest producers of robots and tech. If they stopped selling their robots to their competition they could easily win the war, but marketing analytics show an immediate, steep drop in revenue if such a decision were made. However, they are currently developing newer models of robots with sleek, ergonomic designs and somewhat unorthodox weaponry for themselves to give them an edge on the battlefield; The more bots they destroy, the more bots they sell. The software, however, is still in the Beta testing phase. Results may vary.

As part of the Neobotics update, we also spent a considerable amount of time on the back end of the game. We have upgraded the game engine to the latest version of unity, allowing for predictive physics. This should resolve many of the ground clipping issues we’ve been experiencing.

Other changes and fixes:

  • We adjusted the camera in tactical mode
  • Nerfed the laser
  • Visual tweeks to the scope
  • Nurfed the rumba bot
  • Found and fixed bug where bullets sometimes wouldn't do damage
  • Fixed issues with upgrade textures
  • Added slope damage multiplier and a combo damage multiplier to the RainRifle
  • Made some improvements, additions, and adjustments to the new level
  • RainRifle and NeoBlaster do building damage that scales inverse of the distance from target. So close range does more building damage.

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